Monday, July 6, 2015

The Exceptional Benefits of Mistakes

When England’s Laura Bassett kicked the soccer ball into her own team’s goal last week, England lost its Women’s World Cup semi-final match to Japan.

It was a mistake. She’d attempted to kick the ball away, of course, but the ball went left off her foot instead of right and snuck past England’s goalkeeper. Bassett wept. Her teammates hung their heads. Soccer fans throughout England were crushed.

Through all this sadness and disappointment, there’s something for us to learn. As an educator, I think there’s tremendous value in mistakes of all shapes and sizes. I maintain that every mistake can be viewed as a positive because it reveals a little bit of the truth.

If we’re solving a problem, a few solid mistakes lay the path to the solution. This morning I was conscious of the truth-revealing nature of mistakes as I dropped my two young daughters off for the first day of their one-week technology camp called “Adventures in Robotics.”

The Debugging Philosophy

During the camp, which is run by the California-based company ID Tech and held on the Evanston campus of Northwestern University, I’m hoping that my girls make hundreds of mistakes, perhaps even thousands, as they learn how to create computer programs to bring small robots to life.

Part of what they’ll learn is how to debug the instructions they type into a computer. If the program does not work properly, they’ll have to figure out why, fix it and try again.

Seymour Papert
No educator has spoken more persistently and eloquently about the value of mistakes in learning and adopting a “debugging philosophy” than mathematician and Massachusetts Institute of Technology professor Seymour Papert. For decades, the now 87-year-old Papert has argued that schools have given the word “mistake” a bad name. He explains this in his 1980 book “Mindstorms” (subtitled “Children, Computers and Powerful Ideas”).

“The ethic of school has rubbed off too well. What we see as a good program with a small bug, the child sees as ‘wrong,’ ‘bad,’ ‘a mistake.’ School teaches that errors are bad; the last thing one wants to do is to pore over them, dwell on them, or think about them,” Papert writes.

He continues in his book, “The child is glad to take advantage of the computer’s ability to erase it all without any trace for anyone to see. The debugging philosophy suggests an opposite attitude. Errors benefit us because they lead us to study what happened, to understand what went wrong, and, through understanding, to fix it. Experience with computer programming leads children more effectively than any other activity to ‘believe in’ debugging.”

In 1999, I had the good fortune of taking a class with Papert at MIT while I was attending the Harvard Graduate School of Education. The class had no tests, no assignments and no textbooks. Instead, led by Papert’s questions, we spent each class discussing and debating ideas and talking through how people solve problems. It was marvelous.

“Everyone learns from mistakes”

My daughters this week will have a bit more structure in class. Their teacher, whom I met this morning, goes by Dr. Beats (aka Nathan) and studied robotic engineering at Worcester Polytechnic Institute. He will be introducing the class to LEGO Mindstorms’ robotic platform to teach them how to use motors, sensors and computer programs to create robots.
ID Tech's Dr. Beats

LEGO Mindstorms was developed through a partnership between the MIT Media Lab and LEGO. The origins go back to Papert. In the 1960s, Papert co-developed a programming language called LOGO aimed at improving the way children think and solve problems. LOGO allowed a small turtle robot to draw line graphics based on simple computer commands. It encouraged exploration and experimentation by both the students and teachers. To Papert, this is key.

“Some people who observe the children’s growing tolerance for their ‘errors’ attribute the change of attitude to the LOGO teachers who are matter-of-fact and uncritical in the presence of programs the child sees as ‘wrong,’ ” Papert writes.  “I think that there is something more fundamental going on. In the LOGO environment, children learn that the teacher too is a learner, and that everyone learns from mistakes.”

A Glimpse of the Future

In addition to making mistakes and learning from them, I hope this week my girls have fun and develop confidence in their ability to solve problems. As a parent, though, I must confess an ulterior motive. If this experience happens to ignite a spark that leads either or both of them to a future interest in computer science, that will be just fine.

I am keenly aware that as my girls reach college in 10 years and then begin their job search, computer science jobs will be abundant. In fact, over the next 10 years, there will be 1 million more computer jobs than students to fill them. Moreover, of the 6 industries expected to grow the most by 2020 (just 5 years away), technology pays the highest at an average of $78,730 a year. (See an infographic created by the Computer Science Zone.)

Credit: computersciencezone.org
The reality is that our schools are not doing enough to prepare students for these jobs. Today, 9 of 10 high schools in the U.S. don’t offer computer science classes. In addition, girls continue to not choose computer science as a major or as a career as well. Of all the computer science graduates today, only 12% are women.

So, while Laura Bassett’s mistake was on a big stage in front of millions of viewers, perhaps it also offers a glimmer of the truth. Maybe, as some soccer analysts have suggested, she was out of position slightly, allowing her opponent to get past her at a critical moment. She tried to adjust, made an error and no doubt has learned a valuable (and difficult) lesson.

During this week and well beyond, I can only hope the same for my daughters.


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