Friday, July 10, 2015

Augmented Reality – From Technology, Not Drugs

If you said  “augmented reality” in Chicago last weekend amidst the droves of aging Deadheads during their beloved band’s final shows, the words would likely conjure up an entirely different image than the term’s contemporary meaning.

Today, augmented reality (or “AR”) is arguably one of the hottest technology trends around.  While it has nothing to do with 1960s-inspired mind-altering substances, augmented reality promises to take us all down a long, strange trip. But an exciting one too.

Image via Blippar
Definition: Augmented reality is a view of a real world object or environment whose elements are augmented (or supplemented) by computer generated graphics, sounds, video or other data.

AR is not new, per se. We see it on TV when we watch a football game and the network artificially places graphics on the field – like the line of scrimmage or the first down line. For years, Olympic coverage has super-imposed flags or athlete names on swimming or track lanes to give us more information to follow the action.

What’s different today, though, is the ubiquitous nature of smart phones in our world. You and over 5 billion of your closest friends now carry a mobile device that lets you launch an app, point it at an object and view of wealth of new information. Consider your reality henceforth augmented.

Meet Your Meat

Consider the following scenario:

You’re at the grocery store looking for some steaks to grill for the weekend. There are many options, cuts and brands. You want more information. You point your smart phone at the packaging label and before you more detail pops up, including when the steaks arrived at the store and who shipped them. In addition, a 3-D animation appears with audio to describe where the cow was raised and what it was fed. You can also learn about side dishes and wine pairings to serve with the steak.

AR is additional content to, ideally, enhance your view of the world. Think back to 1984 and cyborg assassin Arnold Schwarzenegger as the Terminator as he methodically sized up his opponent. In real time, data scrolls across his vision – his opponent’s height, weight, heart rate and background. Instead of appearing in your field of vision, though, AR data will appear in your mobile device.

For some great detail on AR, check out two recent compelling articles in Ars Technica by Lee Hutchinson – “Terminator-vision andthe complex questions behind ‘augmented reality’ ” and Toss your manual overboard—augmented realityaims at big industry.”

Hutchinson does a nice job of differentiating augmented reality from its decades-old twin “virtual reality,” which required helmets, special glasses and expensive set up. He describes examples from today’s world, such as apps like Sky Guide that allow us point our phone at the sky and see the constellations.

The potential for AR growth is huge.  Hutchinson describes Google's app Word Lens that performs real time translations of visual signs or printed words. Comes in handy next time you’re in a foreign country.

Image via Blippar
You can imagine that retailers are all over this. Beer ads will soon be jumping out from cases of Budweiser at the grocery store. Attractive, happy people will talk you through clothing options as you browse through the sweater collection at Banana Republic. You can bet augmented reality Disney characters will chat with you while you wait in line for 45 minutes before your Disney World ride.

Right Knowledge, Right Time

While the possibilities are endless, I think training has perhaps the most compelling and useful applications for augmented reality.

I work in the corporate learning field, and our constant challenge in training is to get people the specific knowledge they need for the task they are performing at the right moment they need it. This concept of  “performance support” could be greatly aided by augmented reality.

Consider, for example, instead of looking up a diagram on page 479 of a bulky Boeing jet engine manual, a mechanic points his mobile device at the engine to reveal a detailed 3-D rendering of all of the intricate parts. He can click on the parts for descriptions and review relevant instructions, ultimately improving his ability to fix the issue quickly and accurately.

The Future is Now


Qualcomm's Geoff Stead
It’s trippy stuff, but it’s not futuristic. It’s today. Last month, I attended a mobile learning conference in Austin, Texas run by the eLearning Guild. During one of the breakout sessions, Qualcomm’s Geoff Stead showcased a sample of AR featuring a Patent Wall at Qualcomm’s headquarters. By viewing the wall through your mobile phone, you have access to detailed information about each of Qualcomm’s many technology patents.

Software vendors like Blippar are already hustling to show the value of augmented reality in the training and consumer markets. Personally, I think the upside is limited only by our imaginations. I can see bus signs embedded with AR technology so with a quick look through our phone, the sign reveals the schedule, but also a map of where the next bus currently is along with the traffic situation.

Personalization with augmented reality is appealing, but there’s a line where it starts to get scary.

Imagine you launch your bank app and discover your checking account balance is low. Payday is 12 days away and your bills are all due soon. As a result, a video pops up before you to pitch a home equity loan.

As we continue to show our personal preferences through Facebook “likes,” via Twitter tweets and information we include on Linked In, how will this data from our social media profile intersect with augmented reality? What customized messages will it generate?

It’s not quite clear yet, but while after 50 years Deadheads appear to have ended their long, strange trip, I’d suggest that ours next journey is about to begin.





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